From v0.43.3+ you can export a scene as a standalone executable that can be shared. No code compilation or external tooling required. Simply (in the editor) File -> Publish -> Windows EXE (see video below). This is supported in both the Linux and Windows versions of the editor / sdk from v0.43.3 onwards. Additionally if you are targeting Linux specifically you can publish your scene as a code project and compile for Linux as demonstrated in the video below.